Files
tbd-station-14/Content.Client/Weapons/Melee/MeleeLungeSystem.cs
2021-09-28 13:35:29 +02:00

21 lines
547 B
C#

using Content.Client.Weapons.Melee.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.Weapons.Melee
{
[UsedImplicitly]
public sealed class MeleeLungeSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var meleeLungeComponent in EntityManager.EntityQuery<MeleeLungeComponent>(true))
{
meleeLungeComponent.Update(frameTime);
}
}
}
}