21 lines
547 B
C#
21 lines
547 B
C#
using Content.Client.Weapons.Melee.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Client.Weapons.Melee
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class MeleeLungeSystem : EntitySystem
|
|
{
|
|
public override void FrameUpdate(float frameTime)
|
|
{
|
|
base.FrameUpdate(frameTime);
|
|
|
|
foreach (var meleeLungeComponent in EntityManager.EntityQuery<MeleeLungeComponent>(true))
|
|
{
|
|
meleeLungeComponent.Update(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|