Files
tbd-station-14/Content.Client/Toilet/ToiletVisualizer.cs
2021-06-09 22:19:39 +02:00

25 lines
782 B
C#

using Content.Shared.Toilet;
using Robust.Client.GameObjects;
namespace Content.Client.Toilet
{
public class ToiletVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
var state = string.Format("{0}_toilet_{1}",
lidOpen ? "open" : "closed",
seatUp ? "seat_up" : "seat_down");
sprite.LayerSetState(0, state);
}
}
}