Files
tbd-station-14/Content.Client/ParticleAccelerator/UI/ParticleAcceleratorBoundUserInterface.cs
2021-06-09 22:19:39 +02:00

52 lines
1.4 KiB
C#

using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.ParticleAccelerator.UI
{
public class ParticleAcceleratorBoundUserInterface : BoundUserInterface
{
private ParticleAcceleratorControlMenu? _menu;
public ParticleAcceleratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new ParticleAcceleratorControlMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void SendEnableMessage(bool enable)
{
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
}
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
{
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
}
public void SendScanPartsMessage()
{
SendMessage(new ParticleAcceleratorRescanPartsMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
_menu?.DataUpdate((ParticleAcceleratorUIState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu?.Close();
}
}
}