Files
tbd-station-14/Content.Client/Lathe/Components/LatheDatabaseComponent.cs
2021-06-09 22:19:39 +02:00

31 lines
943 B
C#

using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not LatheDatabaseState state) return;
Clear();
foreach (var ID in state.Recipes)
{
if (!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
AddRecipe(recipe);
}
}
}
}