33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Items
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{
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public sealed class ItemStatusCollectMessage : EntityEventArgs
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{
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public List<Control> Controls = new();
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}
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public static class ItemStatusRegisterExt
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{
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/// <summary>
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/// Register an item status control for a component.
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/// </summary>
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/// <param name="subs">The <see cref="EntitySystem.Subs"/> handle from within entity system initialize.</param>
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/// <param name="createControl">A delegate to create the actual control.</param>
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/// <typeparam name="TComp">The type of component for which this control should be made.</typeparam>
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public static void ItemStatus<TComp>(
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this EntitySystem.Subscriptions subs,
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Func<EntityUid, Control> createControl)
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where TComp : IComponent
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{
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subs.SubscribeLocalEvent<TComp, ItemStatusCollectMessage>((uid, _, args) =>
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{
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args.Controls.Add(createControl(uid));
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});
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}
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}
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}
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