34 lines
924 B
C#
34 lines
924 B
C#
using Content.Client.Ghost.UI;
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using Content.Shared.Ghost;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Ghost
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedGhostComponent))]
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public sealed class GhostComponent : SharedGhostComponent
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public GhostGui? Gui { get; set; }
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public bool IsAttached { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not GhostComponentState)
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{
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return;
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}
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if (Owner == _playerManager.LocalPlayer?.ControlledEntity)
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{
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Gui?.Update();
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}
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}
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}
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}
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