Files
tbd-station-14/Content.Client/EscapeMenu/UI/EscapeMenu.xaml.cs
20kdc b3f43509d1 Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049

* 'openahelp' command

* Add AHelp into escape menu

* Add a way to ahelp a player from the kick window

* bwoink: XAMLify, bugfix, etc.

* Rename the kick/bwoink window the Player Actions Panel

* Add the bwoink sound y'all know and love

adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
 (available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
 "Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
 Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
 The sound had been reversed and the volume altered.

* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00

67 lines
2.0 KiB
C#

using Content.Client.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
namespace Content.Client.EscapeMenu.UI
{
[GenerateTypedNameReferences]
internal partial class EscapeMenu : SS14Window
{
private readonly IClientConsoleHost _consoleHost;
private readonly OptionsMenu _optionsMenu;
public EscapeMenu(IClientConsoleHost consoleHost)
{
_consoleHost = consoleHost;
RobustXamlLoader.Load(this);
_optionsMenu = new OptionsMenu();
OptionsButton.OnPressed += OnOptionsButtonClicked;
QuitButton.OnPressed += OnQuitButtonClicked;
AHelpButton.OnPressed += OnAHelpButtonClicked;
DisconnectButton.OnPressed += OnDisconnectButtonClicked;
}
private void OnQuitButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("quit");
Dispose();
}
private void OnAHelpButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("openahelp");
// Doing Dispose() here causes issues because you can't un-dispose the escape menu.
// The other commands don't really suffer as much from it. Unsure if bug.
}
private void OnDisconnectButtonClicked(BaseButton.ButtonEventArgs args)
{
_consoleHost.ExecuteCommand("disconnect");
Dispose();
}
private void OnOptionsButtonClicked(BaseButton.ButtonEventArgs args)
{
_optionsMenu.OpenCentered();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_optionsMenu.Dispose();
}
}
}
}