Files
tbd-station-14/Content.Client/Chemistry/Visualizers/SolutionContainerVisualizer.cs
Ygg01 b2aca94586 Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00

59 lines
2.2 KiB
C#

using System;
using Content.Shared.Chemistry;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Chemistry.Visualizers
{
[UsedImplicitly]
public class SolutionContainerVisualizer : AppearanceVisualizer
{
[DataField("maxFillLevels")] private int _maxFillLevels = 0;
[DataField("fillBaseName")] private string? _fillBaseName = null;
[DataField("layer")] private SolutionContainerLayers _layer = SolutionContainerLayers.Fill;
[DataField("changeColor")] private bool _changeColor = true;
[DataField("emptySpriteName")] private string? _emptySpriteName = null;
[DataField("emptySpriteColor")] private Color _emptySpriteColor = Color.White;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (_maxFillLevels <= 0 || _fillBaseName == null) return;
if (!component.TryGetData(SolutionContainerVisuals.VisualState,
out SolutionContainerVisualState state)) return;
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
if (!sprite.LayerMapTryGet(_layer, out var fillLayer)) return;
var fillPercent = state.FilledVolumePercent;
var closestFillSprite = (int) Math.Round(fillPercent * _maxFillLevels);
if (closestFillSprite > 0)
{
sprite.LayerSetVisible(fillLayer, true);
var stateName = _fillBaseName + closestFillSprite;
sprite.LayerSetState(fillLayer, stateName);
if (_changeColor)
sprite.LayerSetColor(fillLayer, state.Color);
}
else
{
if (_emptySpriteName == null)
sprite.LayerSetVisible(fillLayer, false);
else
{
sprite.LayerSetState(fillLayer, _emptySpriteName);
if (_changeColor)
sprite.LayerSetColor(fillLayer, _emptySpriteColor);
}
}
}
}
}