* ItemCabinetVisualizer uses layers * Reviews applied * Fixes the fireaxe cabinet as well * I'm dumb
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Content.Shared.Cabinet;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Cabinet
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{
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[UsedImplicitly]
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public class ItemCabinetVisualizer : AppearanceVisualizer
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{
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[DataField("openState", required: true)]
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private string _openState = default!;
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[DataField("closedState", required: true)]
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private string _closedState = default!;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.Owner.TryGetComponent<SpriteComponent>(out var sprite)
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&& component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
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&& component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
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{
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var state = isOpen ? _openState : _closedState;
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sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
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sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
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}
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}
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}
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public enum ItemCabinetVisualLayers : byte
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{
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Door,
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ContainsItem
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//Welded
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}
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}
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