Files
tbd-station-14/Content.Client/Cabinet/ItemCabinetVisualizer.cs
Swept 6e1ef973f0 ItemCabinetVisualizer uses layers (#4445)
* ItemCabinetVisualizer uses layers

* Reviews applied

* Fixes the fireaxe cabinet as well

* I'm dumb
2021-08-17 14:13:39 -07:00

40 lines
1.2 KiB
C#

using Content.Shared.Cabinet;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Cabinet
{
[UsedImplicitly]
public class ItemCabinetVisualizer : AppearanceVisualizer
{
[DataField("openState", required: true)]
private string _openState = default!;
[DataField("closedState", required: true)]
private string _closedState = default!;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Owner.TryGetComponent<SpriteComponent>(out var sprite)
&& component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
&& component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
{
var state = isOpen ? _openState : _closedState;
sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
}
}
}
public enum ItemCabinetVisualLayers : byte
{
Door,
ContainsItem
//Welded
}
}