* Pipe prototypes * PipeDirection setter * IRotatableNode * NodeContainer passes rotation events to its nodes * Removes duplicate pipe prototypes that are rotations of each other * PipeDirectionHelpers * PipeNode rotation * icon removal * Pipe icons * Icon fix * Fixes pipe sprites and icons Co-authored-by: py01 <pyronetics01@gmail.com>
149 lines
4.5 KiB
C#
149 lines
4.5 KiB
C#
using System;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Atmos
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{
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[Serializable, NetSerializable]
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public enum PipeVisuals
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{
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VisualState
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}
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[Serializable, NetSerializable]
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public class PipeVisualState
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{
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public readonly PipeDirection PipeDirection;
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public readonly ConduitLayer ConduitLayer;
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public PipeVisualState(PipeDirection pipeDirection, ConduitLayer conduitLayer)
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{
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PipeDirection = pipeDirection;
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ConduitLayer = conduitLayer;
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}
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}
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public enum PipeDirection
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{
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None = 0,
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//Half of a pipe in a direction
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North = 1 << 0,
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South = 1 << 1,
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West = 1 << 2,
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East = 1 << 3,
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//Straight pipes
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Longitudinal = North | South,
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Lateral = West | East,
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//Bends
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NWBend = North | West,
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NEBend = North | East,
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SWBend = South | West,
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SEBend = South | East,
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//T-Junctions
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TNorth = North | Lateral,
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TSouth = South | Lateral,
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TWest = West | Longitudinal,
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TEast = East | Longitudinal,
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//Four way
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Fourway = North | South | East | West,
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All = -1,
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}
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public enum PipeShape
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{
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Straight,
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Bend,
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TJunction,
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Fourway
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}
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public enum ConduitLayer
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{
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One = 1,
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Two = 2,
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Three = 3,
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}
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public static class PipeDirectionHelpers
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{
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public const int PipeDirections = 4;
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public static Angle ToAngle(this PipeDirection pipeDirection)
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{
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return pipeDirection switch
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{
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PipeDirection.East => Angle.FromDegrees(0),
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PipeDirection.North => Angle.FromDegrees(90),
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PipeDirection.West => Angle.FromDegrees(180),
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PipeDirection.South => Angle.FromDegrees(270),
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_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection), $"{pipeDirection} does not have an associated angle."),
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};
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}
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public static PipeDirection ToPipeDirection(this Direction direction)
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{
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return direction switch
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{
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Direction.North => PipeDirection.North,
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Direction.South => PipeDirection.South,
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Direction.East => PipeDirection.East,
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Direction.West => PipeDirection.West,
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_ => throw new ArgumentOutOfRangeException(nameof(direction)),
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};
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}
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public static Direction ToDirection(this PipeDirection pipeDirection)
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{
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return pipeDirection switch
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{
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PipeDirection.North => Direction.North,
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PipeDirection.South => Direction.South,
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PipeDirection.East => Direction.East,
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PipeDirection.West => Direction.West,
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_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
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};
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}
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public static PipeDirection GetOpposite(this PipeDirection pipeDirection)
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{
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return pipeDirection switch
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{
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PipeDirection.North => PipeDirection.South,
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PipeDirection.South => PipeDirection.North,
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PipeDirection.East => PipeDirection.West,
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PipeDirection.West => PipeDirection.East,
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_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
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};
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}
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public static PipeShape PipeDirectionToPipeShape(this PipeDirection pipeDirection)
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{
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return pipeDirection switch
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{
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PipeDirection.Lateral => PipeShape.Straight,
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PipeDirection.Longitudinal => PipeShape.Straight,
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PipeDirection.NEBend => PipeShape.Bend,
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PipeDirection.NWBend => PipeShape.Bend,
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PipeDirection.SEBend => PipeShape.Bend,
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PipeDirection.SWBend => PipeShape.Bend,
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PipeDirection.TNorth => PipeShape.TJunction,
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PipeDirection.TSouth => PipeShape.TJunction,
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PipeDirection.TEast => PipeShape.TJunction,
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PipeDirection.TWest => PipeShape.TJunction,
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PipeDirection.Fourway => PipeShape.Fourway,
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_ => throw new ArgumentOutOfRangeException(nameof(pipeDirection)),
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};
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}
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}
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}
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