* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
20 lines
686 B
C#
20 lines
686 B
C#
using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class UncuffOnTriggerSystem : XOnTriggerSystem<UncuffOnTriggerComponent>
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{
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[Dependency] private readonly SharedCuffableSystem _cuffable = default!;
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protected override void OnTrigger(Entity<UncuffOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (!TryComp<CuffableComponent>(target, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
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return;
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_cuffable.Uncuff(target, args.User, cuffs.LastAddedCuffs);
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args.Handled = true;
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}
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}
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