* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
27 lines
1017 B
C#
27 lines
1017 B
C#
using Content.Shared.Damage.Systems;
|
|
using Content.Shared.Trigger.Components.Effects;
|
|
|
|
namespace Content.Shared.Trigger.Systems;
|
|
|
|
public sealed class StaminaDamageOnTriggerSystem : XOnTriggerSystem<StaminaDamageOnTriggerComponent>
|
|
{
|
|
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
|
|
|
protected override void OnTrigger(Entity<StaminaDamageOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
|
|
{
|
|
var ev = new BeforeStaminaDamageOnTriggerEvent(ent.Comp.Stamina, target);
|
|
RaiseLocalEvent(ent.Owner, ref ev);
|
|
|
|
_stamina.TakeStaminaDamage(target, ev.Stamina, source: args.User, with: ent.Owner, ignoreResist: ent.Comp.IgnoreResistances);
|
|
|
|
args.Handled = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity before it inflicts stamina due to StaminaDamageOnTriggerComponent.
|
|
/// Used to modify the stamina that will be inflicted.
|
|
/// </summary>
|
|
[ByRefEvent]
|
|
public record struct BeforeStaminaDamageOnTriggerEvent(float Stamina, EntityUid Tripper);
|