* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
27 lines
815 B
C#
27 lines
815 B
C#
using Content.Shared.Body.Systems;
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using Content.Shared.Inventory;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class GibOnTriggerSystem : XOnTriggerSystem<GibOnTriggerComponent>
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{
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[Dependency] private readonly SharedBodySystem _body = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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protected override void OnTrigger(Entity<GibOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (ent.Comp.DeleteItems)
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{
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var items = _inventory.GetHandOrInventoryEntities(target);
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foreach (var item in items)
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{
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PredictedQueueDel(item);
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}
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}
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_body.GibBody(target, true);
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args.Handled = true;
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}
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}
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