* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
16 lines
554 B
C#
16 lines
554 B
C#
using Content.Shared.Flash;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class FlashOnTriggerSystem : XOnTriggerSystem<FlashOnTriggerComponent>
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{
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[Dependency] private readonly SharedFlashSystem _flash = default!;
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protected override void OnTrigger(Entity<FlashOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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_flash.FlashArea(target, args.User, ent.Comp.Range, ent.Comp.Duration, probability: ent.Comp.Probability);
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args.Handled = true;
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}
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}
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