Files
tbd-station-14/Content.Shared/Trigger/Systems/DamageOnTriggerSystem.cs
Princess Cheeseballs c01ec294d0 Reduce Triggers Boilerplate. (#41086)
* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-25 00:00:55 +00:00

26 lines
994 B
C#

using Content.Shared.Damage;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class DamageOnTriggerSystem : XOnTriggerSystem<DamageOnTriggerComponent>
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
protected override void OnTrigger(Entity<DamageOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var damage = new DamageSpecifier(ent.Comp.Damage);
var ev = new BeforeDamageOnTriggerEvent(damage, target);
RaiseLocalEvent(ent.Owner, ref ev);
args.Handled |= _damageableSystem.TryChangeDamage(target, ev.Damage, ent.Comp.IgnoreResistances, origin: ent.Owner) is not null;
}
}
/// <summary>
/// Raised on an entity before it deals damage using DamageOnTriggerComponent.
/// Used to modify the damage that will be dealt.
/// </summary>
[ByRefEvent]
public record struct BeforeDamageOnTriggerEvent(DamageSpecifier Damage, EntityUid Tripper);