Files
tbd-station-14/Content.Server/AI/Operators/Inventory/PickupEntityOperator.cs
Leon Friedrich bfd95c493b hands ECS (#7081)
2022-03-17 18:13:31 +11:00

49 lines
1.6 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class PickupEntityOperator : AiOperator
{
// Input variables
private readonly EntityUid _owner;
private readonly EntityUid _target;
public PickupEntityOperator(EntityUid owner, EntityUid target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var sysMan = IoCManager.Resolve<IEntitySystemManager>();
var interactionSystem = sysMan.GetEntitySystem<InteractionSystem>();
var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
if (entMan.Deleted(_target)
|| !entMan.HasComponent<SharedItemComponent>(_target)
|| _target.IsInContainer()
|| !interactionSystem.InRangeUnobstructed(_owner, _target, popup: true))
{
return Outcome.Failed;
}
// select empty hand
if (!handsSys.TrySelectEmptyHand(_owner))
return Outcome.Failed;
interactionSystem.InteractHand(_owner, _target);
return Outcome.Success;
}
}
}