49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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public sealed class PickupEntityOperator : AiOperator
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{
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// Input variables
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private readonly EntityUid _owner;
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private readonly EntityUid _target;
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public PickupEntityOperator(EntityUid owner, EntityUid target)
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{
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_owner = owner;
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_target = target;
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}
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public override Outcome Execute(float frameTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sysMan = IoCManager.Resolve<IEntitySystemManager>();
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var interactionSystem = sysMan.GetEntitySystem<InteractionSystem>();
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var handsSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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if (entMan.Deleted(_target)
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|| !entMan.HasComponent<SharedItemComponent>(_target)
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|| _target.IsInContainer()
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|| !interactionSystem.InRangeUnobstructed(_owner, _target, popup: true))
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{
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return Outcome.Failed;
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}
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// select empty hand
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if (!handsSys.TrySelectEmptyHand(_owner))
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return Outcome.Failed;
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interactionSystem.InteractHand(_owner, _target);
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return Outcome.Success;
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}
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}
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}
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