154 lines
6.4 KiB
C#
154 lines
6.4 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Physics;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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using System.Linq;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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namespace Content.Shared.Throwing
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{
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/// <summary>
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/// Handles throwing landing and collisions.
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/// </summary>
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public sealed class ThrownItemSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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private const string ThrowingFixture = "throw-fixture";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepEvent>(OnSleep);
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SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
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SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
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SubscribeLocalEvent<ThrownItemComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ThrownItemComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<PullStartedMessage>(HandlePullStarted);
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}
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private void OnGetState(EntityUid uid, ThrownItemComponent component, ref ComponentGetState args)
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{
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args.State = new ThrownItemComponentState(component.Thrower);
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}
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private void OnHandleState(EntityUid uid, ThrownItemComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ThrownItemComponentState {Thrower: not null } state ||
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!state.Thrower.Value.IsValid())
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{
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return;
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}
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component.Thrower = state.Thrower.Value;
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}
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private void ThrowItem(EntityUid uid, ThrownItemComponent component, ThrownEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out FixturesComponent? fixturesComponent) ||
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fixturesComponent.Fixtures.Count != 1 ||
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!TryComp<PhysicsComponent>(uid, out var body))
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{
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return;
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}
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var fixture = fixturesComponent.Fixtures.Values.First();
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var shape = fixture.Shape;
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_fixtures.TryCreateFixture(uid, shape, ThrowingFixture, hard: false, collisionMask: (int) CollisionGroup.ThrownItem, manager: fixturesComponent, body: body);
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}
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private void HandleCollision(EntityUid uid, ThrownItemComponent component, ref StartCollideEvent args)
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{
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if (args.OtherFixture.Hard == false)
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return;
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var thrower = component.Thrower;
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var otherBody = args.OtherFixture.Body;
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if (otherBody.Owner == thrower) return;
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ThrowCollideInteraction(thrower, args.OurFixture.Body, otherBody);
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}
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private void PreventCollision(EntityUid uid, ThrownItemComponent component, ref PreventCollideEvent args)
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{
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if (args.BodyB.Owner == component.Thrower)
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{
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args.Cancelled = true;
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}
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}
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private void OnSleep(EntityUid uid, ThrownItemComponent thrownItem, ref PhysicsSleepEvent @event)
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{
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StopThrow(uid, thrownItem);
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}
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private void HandlePullStarted(PullStartedMessage message)
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{
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// TODO: this isn't directed so things have to be done the bad way
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if (EntityManager.TryGetComponent(message.Pulled.Owner, out ThrownItemComponent? thrownItemComponent))
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StopThrow(message.Pulled.Owner, thrownItemComponent);
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}
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private void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent)
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{
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if (EntityManager.TryGetComponent(uid, out FixturesComponent? manager))
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{
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var fixture = _fixtures.GetFixtureOrNull(uid, ThrowingFixture, manager: manager);
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if (fixture != null)
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{
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_fixtures.DestroyFixture(uid, fixture, manager: manager);
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}
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}
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EntityManager.EventBus.RaiseLocalEvent(uid, new StopThrowEvent {User = thrownItemComponent.Thrower}, true);
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EntityManager.RemoveComponent<ThrownItemComponent>(uid);
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}
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public void LandComponent(ThrownItemComponent thrownItem)
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{
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if (thrownItem.Deleted || Deleted(thrownItem.Owner) || _containerSystem.IsEntityInContainer(thrownItem.Owner)) return;
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var landing = thrownItem.Owner;
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// Unfortunately we can't check for hands containers as they have specific names.
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if (thrownItem.Owner.TryGetContainerMan(out var containerManager) &&
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EntityManager.HasComponent<SharedHandsComponent>(containerManager.Owner))
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{
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EntityManager.RemoveComponent(landing, thrownItem);
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return;
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}
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// Assume it's uninteresting if it has no thrower. For now anyway.
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if (thrownItem.Thrower is not null)
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_adminLogger.Add(LogType.Landed, LogImpact.Low, $"{ToPrettyString(landing):entity} thrown by {ToPrettyString(thrownItem.Thrower.Value):thrower} landed.");
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var landMsg = new LandEvent {User = thrownItem.Thrower};
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RaiseLocalEvent(landing, landMsg, false);
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}
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/// <summary>
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/// Raises collision events on the thrown and target entities.
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/// </summary>
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public void ThrowCollideInteraction(EntityUid? user, PhysicsComponent thrown, PhysicsComponent target)
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{
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if (user is not null)
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_adminLogger.Add(LogType.ThrowHit, LogImpact.Low,
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$"{ToPrettyString(thrown.Owner):thrown} thrown by {ToPrettyString(user.Value):thrower} hit {ToPrettyString(target.Owner):target}.");
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// TODO: Just pass in the bodies directly
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RaiseLocalEvent(target.Owner, new ThrowHitByEvent(user, thrown.Owner, target.Owner), true);
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RaiseLocalEvent(thrown.Owner, new ThrowDoHitEvent(user, thrown.Owner, target.Owner), true);
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}
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}
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}
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