44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.ItemRecall;
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/// <summary>
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/// Component for the ItemRecall action.
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/// Used for marking a held item and recalling it back into your hand with second action use.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedItemRecallSystem))]
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public sealed partial class ItemRecallComponent : Component
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{
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/// <summary>
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/// The name the action should have while an entity is marked.
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/// </summary>
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[DataField]
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public LocId? WhileMarkedName = "item-recall-marked-name";
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/// <summary>
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/// The description the action should have while an entity is marked.
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/// </summary>
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[DataField]
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public LocId? WhileMarkedDescription = "item-recall-marked-description";
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/// <summary>
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/// The name the action starts with.
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/// This shouldn't be set in yaml.
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/// </summary>
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[DataField]
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public string? InitialName;
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/// <summary>
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/// The description the action starts with.
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/// This shouldn't be set in yaml.
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/// </summary>
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[DataField]
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public string? InitialDescription;
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/// <summary>
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/// The entity currently marked to be recalled by this action.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? MarkedEntity;
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}
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