* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using JetBrains.Annotations;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
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namespace Content.Client.GameObjects.Components.MedicalScanner
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{
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[UsedImplicitly]
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public class MedicalScannerBoundUserInterface : BoundUserInterface
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{
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public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private MedicalScannerWindow _window;
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protected override void Open()
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{
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base.Open();
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_window = new MedicalScannerWindow
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{
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Title = Owner.Owner.Name,
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};
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_window.OnClose += Close;
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_window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA));
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_window.Populate((MedicalScannerBoundUserInterfaceState) state);
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}
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}
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}
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