Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/ExtinguisherVisualizer.cs
SoulSloth 7664b30951 Add a fire extinguisher (#1685)
* added a lantern

* Add A Lantern with radiating light

* Added a GasVapor system and made a base for extinguisher spray.

* switched to using solution component for fire extinguisher

* made it so fire extinguisher's can run out of water vapor

* Added actual Gas to Gas Vapor, now getting atmosphere for touched tiles.

* Made it so gasVapor reacts and dissapates on reacting

* GasVapor now dissapates exponentially while traveling

* Added in-hands for fire extinguisher

* Added Spraysound to gasSprayer and to fire extinguisher prototype

* parameterized GasSprayer and GasVapor

* removed un-used imports in gasSprayer and gasVapor components and systems

* removed accidential threading import into gasmixturecomponent

* add a shared extinguisher component for extinguisher spray rotation instead of piggy-backing on RogueArrow

* paremeterized fuelCost and fuel name in GasSprayerComponent

* Paremeterized gasAmount, removed un-used code from gasVaporComponent

* Removed BaseItem Parent from Extinguisher_spray

* added GasVapor and GasSprayer to Ingored Components list

* reduced offset of spawned extinguisher vapor from player

* Update IgnoredComponents.cs

* renamed SharedExtinguisherComponent to SharedGasSprayerComponent and removed reference to RoguePointingArrow

* renamed shareExtinguisherComponent to SharedGasSprayerComponent

* Update Content.Server/Atmos/GasSprayerComponent.cs

Added check for solution component on GasSprayer.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/Atmos/GasSprayerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-18 17:45:49 +02:00

68 lines
2.1 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Animations;
using Robust.Shared.Maths;
using Content.Shared.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class ExtinguisherVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Deleted)
{
return;
}
if (component.TryGetData<double>(ExtinguisherVisuals.Rotation, out var degrees))
{
SetRotation(component, Angle.FromDegrees(degrees));
}
}
private void SetRotation(AppearanceComponent component, Angle rotation)
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation))
{
sprite.Rotation = rotation;
return;
}
if (animation.HasRunningAnimation("rotate"))
{
animation.Stop("rotate");
}
animation.Play(new Animation
{
Length = TimeSpan.FromSeconds(0.125),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(ISpriteComponent),
Property = nameof(ISpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
}
}
}
}, "rotate");
}
}
}