Files
tbd-station-14/Content.Client/Lobby/UI/LobbyCharacterPreviewPanel.cs

172 lines
5.7 KiB
C#

using System.Linq;
using Content.Client.CharacterAppearance;
using Content.Client.HUD.UI;
using Content.Client.Inventory;
using Content.Client.Preferences;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using static Content.Shared.Inventory.EquipmentSlotDefines;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Lobby.UI
{
public class LobbyCharacterPreviewPanel : Control
{
private readonly IClientPreferencesManager _preferencesManager;
private IEntity _previewDummy;
private readonly Label _summaryLabel;
private readonly BoxContainer _loaded;
private readonly Label _unloaded;
public LobbyCharacterPreviewPanel(IEntityManager entityManager,
IClientPreferencesManager preferencesManager)
{
_preferencesManager = preferencesManager;
_previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace);
var header = new NanoHeading
{
Text = Loc.GetString("lobby-character-preview-panel-header")
};
CharacterSetupButton = new Button
{
Text = Loc.GetString("lobby-character-preview-panel-character-setup-button"),
HorizontalAlignment = HAlignment.Left
};
_summaryLabel = new Label();
var viewSouth = MakeSpriteView(_previewDummy, Direction.South);
var viewNorth = MakeSpriteView(_previewDummy, Direction.North);
var viewWest = MakeSpriteView(_previewDummy, Direction.West);
var viewEast = MakeSpriteView(_previewDummy, Direction.East);
var vBox = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
};
vBox.AddChild(header);
_unloaded = new Label {Text = Loc.GetString("lobby-character-preview-panel-unloaded-preferences-label")};
_loaded = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Visible = false
};
_loaded.AddChild(CharacterSetupButton);
_loaded.AddChild(_summaryLabel);
var hBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
};
hBox.AddChild(viewSouth);
hBox.AddChild(viewNorth);
hBox.AddChild(viewWest);
hBox.AddChild(viewEast);
_loaded.AddChild(hBox);
vBox.AddChild(_loaded);
vBox.AddChild(_unloaded);
AddChild(vBox);
UpdateUI();
_preferencesManager.OnServerDataLoaded += UpdateUI;
}
public Button CharacterSetupButton { get; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_preferencesManager.OnServerDataLoaded -= UpdateUI;
if (!disposing) return;
_previewDummy.Delete();
_previewDummy = null!;
}
private static SpriteView MakeSpriteView(IEntity entity, Direction direction)
{
return new()
{
Sprite = entity.GetComponent<ISpriteComponent>(),
OverrideDirection = direction,
Scale = (2, 2)
};
}
public void UpdateUI()
{
if (!_preferencesManager.ServerDataLoaded)
{
_loaded.Visible = false;
_unloaded.Visible = true;
}
else
{
_loaded.Visible = true;
_unloaded.Visible = false;
if (_preferencesManager.Preferences?.SelectedCharacter is not HumanoidCharacterProfile selectedCharacter)
{
_summaryLabel.Text = string.Empty;
}
else
{
_summaryLabel.Text = selectedCharacter.Summary;
var component = _previewDummy.GetComponent<HumanoidAppearanceComponent>();
component.UpdateFromProfile(selectedCharacter);
GiveDummyJobClothes(_previewDummy, selectedCharacter);
}
}
}
public static void GiveDummyJobClothes(IEntity dummy, HumanoidCharacterProfile profile)
{
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var inventory = dummy.GetComponent<ClientInventoryComponent>();
var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key;
var job = protoMan.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.OverflowJob);
inventory.ClearAllSlotVisuals();
if (job.StartingGear != null)
{
var entityMan = IoCManager.Resolve<IEntityManager>();
var gear = protoMan.Index<StartingGearPrototype>(job.StartingGear);
foreach (var slot in AllSlots)
{
var itemType = gear.GetGear(slot, profile);
if (itemType != string.Empty)
{
var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace);
inventory.SetSlotVisuals(slot, item);
item.Delete();
}
}
}
}
}
}