Files
tbd-station-14/Content.Shared/EntityEffects/Effects/ModifyLungGas.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

15 lines
508 B
C#

using Content.Shared.Atmos;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects;
public sealed partial class ModifyLungGas : EventEntityEffect<ModifyLungGas>
{
[DataField("ratios", required: true)]
public Dictionary<Gas, float> Ratios = default!;
// JUSTIFICATION: This is internal magic that players never directly interact with.
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> null;
}