* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
18 lines
575 B
C#
18 lines
575 B
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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public sealed partial class ModifyBloodLevel : EventEntityEffect<ModifyBloodLevel>
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{
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[DataField]
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public bool Scaled = false;
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[DataField]
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public FixedPoint2 Amount = 1.0f;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-modify-blood-level", ("chance", Probability),
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("deltasign", MathF.Sign(Amount.Float())));
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}
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