Files
tbd-station-14/Content.Shared/EntityEffects/Effects/Emote.cs
pathetic meowmeow bf41de18aa Move entity effects definitions to shared (#35614)
* Move entity effects to shared

* relocate spawning to server

* Generic version of EntityEffect for just raising event.

* genericise everything

* oops forgot to push you

* some condensation

* finish rebas

* unwhite the space

* oops forgot nuke

* bad rebase fix

* useless annotations begone

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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-23 12:32:22 -04:00

44 lines
1.5 KiB
C#

using Content.Shared.Chat.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.EntityEffects.Effects;
/// <summary>
/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits unless specially forced.
/// </summary>
public sealed partial class Emote : EventEntityEffect<Emote>
{
/// <summary>
/// The emote the entity will preform.
/// </summary>
[DataField("emote", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
public string EmoteId;
/// <summary>
/// If the emote should be recorded in chat.
/// </summary>
[DataField]
public bool ShowInChat;
/// <summary>
/// If the forced emote will be listed in the guidebook.
/// </summary>
[DataField]
public bool ShowInGuidebook;
/// <summary>
/// If true, the entity will preform the emote even if they normally can't.
/// </summary>
[DataField]
public bool Force = false;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
{
if (!ShowInGuidebook)
return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here.
return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", EmoteId));
}
}