Files
tbd-station-14/Content.Client/Power/Generator/PortableGeneratorBoundUserInterface.cs
2023-08-25 11:40:42 -07:00

63 lines
1.4 KiB
C#

using Content.Shared.Power.Generator;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Power.Generator;
[UsedImplicitly]
public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
{
private GeneratorWindow? _window;
public PortableGeneratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GeneratorWindow(this, Owner);
_window.OpenCenteredLeft();
_window.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
if (state is not PortableGeneratorComponentBuiState msg)
return;
_window?.Update(msg);
}
protected override void Dispose(bool disposing)
{
_window?.Dispose();
}
public void SetTargetPower(int target)
{
SendMessage(new PortableGeneratorSetTargetPowerMessage(target));
}
public void Start()
{
SendMessage(new PortableGeneratorStartMessage());
}
public void Stop()
{
SendMessage(new PortableGeneratorStopMessage());
}
public void SwitchOutput()
{
SendMessage(new PortableGeneratorSwitchOutputMessage());
}
public void EjectFuel()
{
SendMessage(new PortableGeneratorEjectFuelMessage());
}
}