Files
tbd-station-14/Content.Client/Administration/UI/Tabs/AdminbusTab/AdminbusTab.xaml.cs
2022-02-23 17:00:30 -07:00

61 lines
2.3 KiB
C#

using System.IO;
using Content.Client.Administration.Managers;
using Content.Client.Decals.UI;
using Content.Client.Sandbox;
using Content.Shared.Administration;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Administration.UI.Tabs.AdminbusTab
{
[GenerateTypedNameReferences]
public sealed partial class AdminbusTab : Control
{
public AdminbusTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
// TODO: This will probably need some command check at some point
SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
SpawnTilesButton.OnPressed += SpawnTilesButtonOnOnPressed;
SpawnDecalsButton.OnPressed += SpawnDecalsButtonOnPressed;
LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnOnPressed;
LoadGamePrototypeButton.Visible = IoCManager.Resolve<IClientAdminManager>().HasFlag(AdminFlags.Query);
}
private async void LoadGamePrototypeButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
var dialogManager = IoCManager.Resolve<IFileDialogManager>();
var loadManager = IoCManager.Resolve<IGamePrototypeLoadManager>();
var stream = await dialogManager.OpenFile();
if (stream is null)
return;
// ew oop
var reader = new StreamReader(stream);
var proto = await reader.ReadToEndAsync();
loadManager.SendGamePrototype(proto);
}
private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
EntitySystem.Get<SandboxSystem>().ToggleEntitySpawnWindow();
}
private void SpawnTilesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
{
EntitySystem.Get<SandboxSystem>().ToggleTilesWindow();
}
private void SpawnDecalsButtonOnPressed(BaseButton.ButtonEventArgs obj)
{
EntitySystem.Get<SandboxSystem>().ToggleDecalsWindow();
}
}
}