187 lines
6.4 KiB
C#
187 lines
6.4 KiB
C#
using Content.Client.Disposal.Components;
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using Content.Client.Disposal.UI;
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using Content.Shared.Disposal;
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using Robust.Client.GameObjects;
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using Robust.Client.Animations;
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using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
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namespace Content.Client.Disposal.Systems;
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public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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{
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[Dependency] private readonly AppearanceSystem AppearanceSystem = default!;
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[Dependency] private readonly AnimationPlayerSystem AnimationSystem = default!;
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[Dependency] private readonly SharedAudioSystem SoundSystem = default!;
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private const string AnimationKey = "disposal_unit_animation";
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private List<EntityUid> PressuringDisposals = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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public void UpdateActive(EntityUid disposalEntity, bool active)
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{
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if (active)
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{
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if (!PressuringDisposals.Contains(disposalEntity))
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PressuringDisposals.Add(disposalEntity);
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}
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else
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{
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PressuringDisposals.Remove(disposalEntity);
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}
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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for (var i = PressuringDisposals.Count - 1; i >= 0; i--)
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{
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var disposal = PressuringDisposals[i];
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if (!UpdateInterface(disposal))
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continue;
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PressuringDisposals.RemoveAt(i);
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}
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}
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private bool UpdateInterface(EntityUid disposalUnit)
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{
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if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
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return true;
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if (component.Deleted)
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return true;
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if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
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return true;
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var state = component.UiState;
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if (state == null)
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return true;
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foreach (var inter in userInterface.Interfaces)
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{
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if (inter is DisposalUnitBoundUserInterface boundInterface)
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{
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return boundInterface.UpdateWindowState(state) != false;
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}
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}
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return true;
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}
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private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
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return; // Couldn't find the "normal" layer to return to after flush animation
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if(!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
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return; // Couldn't find the flush animation layer
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var originalBaseState = sprite.LayerGetState(baseLayerIdx);
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var flushState = sprite.LayerGetState(flushLayerIdx);
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// Setup the flush animation to play
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disposalUnit.FlushAnimation = new Animation {
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Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
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AnimationTracks = {
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new AnimationTrackSpriteFlick {
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LayerKey = DisposalUnitVisualLayers.BaseFlush,
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KeyFrames = {
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// Play the flush animation
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new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
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// Return to base state (though, depending on how the unit is
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// configured we might get an appearence change event telling
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// us to go to charging state)
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new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
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}
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},
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}
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};
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if (disposalUnit.FlushSound != null)
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{
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disposalUnit.FlushAnimation.AnimationTracks.Add(
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new AnimationTrackPlaySound {
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KeyFrames = {
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new AnimationTrackPlaySound.KeyFrame(SoundSystem.GetSound(disposalUnit.FlushSound), 0)
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}
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});
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}
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EnsureComp<AnimationPlayerComponent>(uid);
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UpdateState(uid, disposalUnit, sprite);
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}
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private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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{
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return;
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}
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UpdateState(uid, unit, args.Sprite);
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}
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// Update visuals and tick animation
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private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
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{
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if (!AppearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
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{
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return;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
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if (state == VisualState.Flushing)
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{
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if (!AnimationSystem.HasRunningAnimation(uid, AnimationKey))
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{
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AnimationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
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}
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}
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if (!AppearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
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{
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handleState = HandleState.Normal;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
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if (!AppearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
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{
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lightState = LightStates.Off;
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}
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayCharging,
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(lightState & LightStates.Charging) != 0);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayReady,
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(lightState & LightStates.Ready) != 0);
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sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayFull,
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(lightState & LightStates.Full) != 0);
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}
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}
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public enum DisposalUnitVisualLayers : byte
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{
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Unanchored,
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Base,
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BaseCharging,
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BaseFlush,
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OverlayCharging,
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OverlayReady,
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OverlayFull,
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OverlayEngaged
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}
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