Files
tbd-station-14/Content.Client/Labels/UI/HandLabelerBoundUserInterface.cs
eoineoineoin 7fd92abeeb Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-09-04 16:20:00 +02:00

57 lines
1.7 KiB
C#

using Content.Shared.Labels;
using Content.Shared.Labels.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Labels.UI
{
/// <summary>
/// Initializes a <see cref="HandLabelerWindow"/> and updates it when new server messages are received.
/// </summary>
public sealed class HandLabelerBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IEntityManager _entManager = default!;
[ViewVariables]
private HandLabelerWindow? _window;
public HandLabelerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<HandLabelerWindow>();
if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler))
{
_window.SetMaxLabelLength(labeler!.MaxLabelChars);
}
_window.OnLabelChanged += OnLabelChanged;
Reload();
}
private void OnLabelChanged(string newLabel)
{
// Focus moment
if (_entManager.TryGetComponent(Owner, out HandLabelerComponent? labeler) &&
labeler.AssignedLabel.Equals(newLabel))
return;
SendPredictedMessage(new HandLabelerLabelChangedMessage(newLabel));
}
public void Reload()
{
if (_window == null || !_entManager.TryGetComponent(Owner, out HandLabelerComponent? component))
return;
_window.SetCurrentLabel(component.AssignedLabel);
}
}
}