40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Content.Server.GameObjects.Components.Buckle;
|
|
using Content.Server.GameObjects.EntitySystems.Click;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Components.Transform;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class BuckleSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
EntityQuery = new TypeEntityQuery(typeof(BuckleComponent));
|
|
|
|
UpdatesAfter.Add(typeof(InteractionSystem));
|
|
UpdatesAfter.Add(typeof(InputSystem));
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var entity in RelevantEntities)
|
|
{
|
|
if (!entity.TryGetComponent(out BuckleComponent buckle))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
buckle.Update();
|
|
}
|
|
}
|
|
}
|
|
}
|