Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/BuckleSystem.cs

40 lines
1.1 KiB
C#

using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.EntitySystems.Click;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BuckleSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(BuckleComponent));
UpdatesAfter.Add(typeof(InteractionSystem));
UpdatesAfter.Add(typeof(InputSystem));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
if (!entity.TryGetComponent(out BuckleComponent buckle))
{
continue;
}
buckle.Update();
}
}
}
}