Files
tbd-station-14/Content.Client/Wires/Visualizers/WiresVisualizerSystem.cs
Tayrtahn bd22361a6a Cleanup more SpriteComponent warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
2025-05-17 13:29:03 +10:00

35 lines
1.1 KiB
C#

using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Wires.Visualizers
{
public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = _sprite.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
panelStateObject is bool panelState)
{
_sprite.LayerSetVisible((uid, args.Sprite), layer, panelState);
}
else
{
//Mainly for spawn window
_sprite.LayerSetVisible((uid, args.Sprite), layer, false);
}
}
}
public enum WiresVisualLayers : byte
{
MaintenancePanel
}
}