Files
tbd-station-14/Content.Shared/StatusIcon/StatusIconPrototype.cs
Golinth bced73f676 Kill Seperated Mindshield Icons (#25303)
* Unghettoify mindshield icons

Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.

* TG icon for shield

probably better than the shitty one I made in paint

* forgor meta.json

I forgor

* Emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-02-16 10:58:28 -05:00

78 lines
2.0 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
using Robust.Shared.Utility;
namespace Content.Shared.StatusIcon;
/// <summary>
/// A data structure that holds relevant
/// information for status icons.
/// </summary>
[Virtual, DataDefinition]
public partial class StatusIconData : IComparable<StatusIconData>
{
/// <summary>
/// The icon that's displayed on the entity.
/// </summary>
[DataField("icon", required: true)]
public SpriteSpecifier Icon = default!;
/// <summary>
/// A priority for the order in which the icons will be displayed.
/// </summary>
[DataField("priority")]
public int Priority = 10;
/// <summary>
/// A preference for where the icon will be displayed. None | Left | Right
/// </summary>
[DataField("locationPreference")]
public StatusIconLocationPreference LocationPreference = StatusIconLocationPreference.None;
public int CompareTo(StatusIconData? other)
{
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
}
/// <summary>
/// The layer the icon is displayed on. Mod is drawn above Base. Base | Mod
/// </summary>
[DataField]
public StatusIconLayer Layer = StatusIconLayer.Base;
}
/// <summary>
/// <see cref="StatusIconData"/> but in new convenient prototype form!
/// </summary>
[Prototype("statusIcon")]
public sealed class StatusIconPrototype : StatusIconData, IPrototype, IInheritingPrototype
{
/// <inheritdoc />
[ParentDataField(typeof(AbstractPrototypeIdArraySerializer<StatusIconPrototype>))]
public string[]? Parents { get; }
/// <inheritdoc />
[NeverPushInheritance]
[AbstractDataField]
public bool Abstract { get; }
/// <inheritdoc/>
[IdDataField]
public string ID { get; private set; } = default!;
}
[Serializable, NetSerializable]
public enum StatusIconLocationPreference : byte
{
None,
Left,
Right,
}
public enum StatusIconLayer : byte
{
Base,
Mod,
}