Files
tbd-station-14/Content.Client/Commands/ShowHealthBarsCommand.cs
PrPleGoo eed663e8b4 Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-04 11:48:57 -05:00

55 lines
1.8 KiB
C#

using Content.Shared.Overlays;
using Robust.Client.Player;
using Robust.Shared.Console;
using System.Linq;
namespace Content.Client.Commands;
public sealed class ShowHealthBarsCommand : LocalizedCommands
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Command => "showhealthbars";
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = _playerManager.LocalSession;
if (player == null)
{
shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error-not-player"));
return;
}
var playerEntity = player?.AttachedEntity;
if (!playerEntity.HasValue)
{
shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error-no-entity"));
return;
}
if (!_entityManager.HasComponent<ShowHealthBarsComponent>(playerEntity))
{
var showHealthBarsComponent = new ShowHealthBarsComponent
{
DamageContainers = args.ToList(),
NetSyncEnabled = false
};
_entityManager.AddComponent(playerEntity.Value, showHealthBarsComponent, true);
shell.WriteLine(LocalizationManager.GetString($"cmd-{Command}-notify-enabled", ("args", string.Join(", ", args))));
return;
}
else
{
_entityManager.RemoveComponentDeferred<ShowHealthBarsComponent>(playerEntity.Value);
shell.WriteLine(LocalizationManager.GetString($"cmd-{Command}-notify-disabled"));
}
return;
}
}