* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
28 lines
727 B
C#
28 lines
727 B
C#
#nullable enable
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameObjects.Components.PDA;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Interfaces.PDA
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{
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public interface IPDAUplinkManager
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{
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public IReadOnlyDictionary<string, UplinkListingData> FetchListings { get; }
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void Initialize();
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public bool AddNewAccount(UplinkAccount acc);
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public bool ChangeBalance(UplinkAccount acc, int amt);
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public bool TryPurchaseItem(
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UplinkAccount? acc,
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string itemId,
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EntityCoordinates spawnCoords,
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[NotNullWhen(true)] out IEntity? purchasedItem);
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}
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}
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