* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Administration;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class Hungry : IConsoleCommand
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{
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public string Command => "hungry";
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public string Description => "Makes you hungry.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You cannot use this command unless you are a player.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You cannot use this command without an entity.");
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out HungerComponent? hunger))
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{
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shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component.");
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return;
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}
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var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving];
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hunger.CurrentHunger = hungryThreshold;
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}
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}
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}
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