* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
54 lines
2.0 KiB
C#
54 lines
2.0 KiB
C#
#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Actions
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class GrantAction : IConsoleCommand
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{
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public string Command => "grantaction";
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public string Description => "Grants an action to a player, defaulting to current player";
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public string Help => "grantaction <actionType> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null) return;
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var attachedEntity = player.AttachedEntity;
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if (args.Length > 1)
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{
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var target = args[1];
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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if (attachedEntity == null) return;
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if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
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{
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shell.WriteLine("user has no actions component");
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return;
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}
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var actionTypeRaw = args[0];
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if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
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{
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shell.WriteLine("unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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return;
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}
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var actionMgr = IoCManager.Resolve<ActionManager>();
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if (!actionMgr.TryGet(actionType, out var action))
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{
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shell.WriteLine("unrecognized actionType " + actionType);
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return;
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}
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actionsComponent.Grant(action.ActionType);
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}
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}
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}
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