Files
tbd-station-14/Content.Shared/Access/Systems/AccessSystem.cs
2022-05-13 17:59:03 +10:00

61 lines
1.8 KiB
C#

using Content.Shared.Access.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access.Systems
{
public sealed class AccessSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AccessComponent, ComponentInit>(OnAccessInit);
}
private void OnAccessInit(EntityUid uid, AccessComponent component, ComponentInit args)
{
// Add all tags in groups to the list of tags.
foreach (var group in component.Groups)
{
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
continue;
component.Tags.UnionWith(proto.Tags);
}
}
/// <summary>
/// Replaces the set of access tags we have with the provided set.
/// </summary>
/// <param name="newTags">The new access tags</param>
public bool TrySetTags(EntityUid uid, IEnumerable<string> newTags, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;
access.Tags.Clear();
access.Tags.UnionWith(newTags);
return true;
}
public bool TryAddGroups(EntityUid uid, IEnumerable<string> newGroups, AccessComponent? access = null)
{
if (!Resolve(uid, ref access))
return false;
foreach (var group in newGroups)
{
if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
continue;
access.Tags.UnionWith(proto.Tags);
}
return true;
}
}
}