49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Server.Chat.Managers;
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using Content.Shared.Roles;
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namespace Content.Server.Roles
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{
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public sealed class Job : Role
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{
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[ViewVariables]
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public JobPrototype Prototype { get; }
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public override string Name { get; }
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public override bool Antagonist => false;
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[ViewVariables]
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public string? StartingGear => Prototype.StartingGear;
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[ViewVariables]
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public bool CanBeAntag;
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public Job(Mind.Mind mind, JobPrototype jobPrototype) : base(mind)
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{
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Prototype = jobPrototype;
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Name = jobPrototype.Name;
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CanBeAntag = jobPrototype.CanBeAntag;
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}
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public override void Greet()
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{
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base.Greet();
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if (Mind.TryGetSession(out var session))
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{
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var chat = IoCManager.Resolve<IChatManager>();
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chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name", ("jobName", Name)));
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if(Prototype.RequireAdminNotify)
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chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
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chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", Name), ("supervisors", Prototype.Supervisors)));
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if(Prototype.JoinNotifyCrew && Mind.CharacterName != null)
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chat.DispatchStationAnnouncement(Loc.GetString("job-greet-join-notify-crew", ("jobName", Name), ("characterName", Mind.CharacterName)),
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Loc.GetString("job-greet-join-notify-crew-announcer"), false);
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}
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}
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}
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}
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