Files
tbd-station-14/Content.Server/Arcade/WireActions/ArcadeOverflowWireAction.cs
2023-06-15 21:25:25 +10:00

41 lines
1.2 KiB
C#

using Content.Server.Arcade.SpaceVillain;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
namespace Content.Server.Arcade;
public sealed class ArcadeOverflowWireAction : BaseToggleWireAction
{
public override Color Color { get; set; } = Color.Red;
public override string Name { get; set; } = "wire-name-arcade-overflow";
public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
{
arcade.OverflowFlag = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.OverflowFlag;
}
public override StatusLightState? GetLightState(Wire wire)
{
if (EntityManager.HasComponent<SpaceVillainArcadeComponent>(wire.Owner))
{
return !GetValue(wire.Owner)
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
return StatusLightState.Off;
}
}