Files
tbd-station-14/Content.Shared/Preferences/PlayerPreferences.cs
2020-01-24 17:25:01 +01:00

47 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Serialization;
namespace Content.Shared.Preferences
{
/// <summary>
/// Contains all player characters and the index of the currently selected character.
/// Serialized both over the network and to disk.
/// </summary>
[Serializable]
[NetSerializable]
public sealed class PlayerPreferences
{
private List<ICharacterProfile> _characters;
public PlayerPreferences(IEnumerable<ICharacterProfile> characters, int selectedCharacterIndex)
{
_characters = characters.ToList();
SelectedCharacterIndex = selectedCharacterIndex;
}
/// <summary>
/// All player characters.
/// </summary>
public IEnumerable<ICharacterProfile> Characters => _characters.AsEnumerable();
/// <summary>
/// Index of the currently selected character.
/// </summary>
public int SelectedCharacterIndex { get; }
/// <summary>
/// The currently selected character.
/// </summary>
public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
public int FirstEmptySlot => IndexOfCharacter(null);
public int IndexOfCharacter(ICharacterProfile profile)
{
return _characters.FindIndex(x => x == profile);
}
}
}