25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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namespace Content.Shared.Interfaces.Chemistry
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{
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/// <summary>
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/// Metabolism behavior for a reagent.
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/// </summary>
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public interface IMetabolizable : IExposeData
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{
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/// <summary>
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/// Metabolize the attached reagent. Return the amount of reagent to be removed from the solution.
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/// You shouldn't remove the reagent yourself to avoid invalidating the iterator of the metabolism
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/// organ that is processing it's reagents.
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/// </summary>
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/// <param name="solutionEntity">The entity containing the solution.</param>
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/// <param name="reagentId">The reagent id</param>
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/// <param name="tickTime">The time since the last metabolism tick in seconds.</param>
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/// <returns>The amount of reagent to be removed. The metabolizing organ should handle removing the reagent.</returns>
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ReagentUnit Metabolize(IEntity solutionEntity, string reagentId, float tickTime);
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}
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}
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