65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects
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{
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public static class VerbUtility
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{
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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// TODO: This is a quick hack. Verb objects should absolutely be cached properly.
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// This works for now though.
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public static IEnumerable<(IComponent, Verb)> GetVerbs(IEntity entity)
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{
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foreach (var component in entity.GetAllComponents())
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{
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var type = component.GetType();
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foreach (var nestedType in type.GetAllNestedTypes())
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{
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if (!typeof(Verb).IsAssignableFrom(nestedType) || nestedType.IsAbstract)
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{
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continue;
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}
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var verb = (Verb)Activator.CreateInstance(nestedType);
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yield return (component, verb);
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}
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}
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}
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/// <summary>
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/// Returns an IEnumerable of all classes inheriting <see cref="GlobalVerb"/> with the <see cref="GlobalVerbAttribute"/> attribute.
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/// </summary>
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/// <param name="assembly">The assembly to search for global verbs in.</param>
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public static IEnumerable<GlobalVerb> GetGlobalVerbs(Assembly assembly)
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{
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foreach (Type type in assembly.GetTypes())
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{
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if (Attribute.IsDefined(type, typeof(GlobalVerbAttribute)))
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{
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if (!typeof(GlobalVerb).IsAssignableFrom(type) || type.IsAbstract)
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{
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continue;
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}
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yield return (GlobalVerb)Activator.CreateInstance(type);
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}
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}
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}
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public static bool InVerbUseRange(IEntity user, IEntity target)
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{
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var distanceSquared = (user.Transform.WorldPosition - target.Transform.WorldPosition)
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.LengthSquared;
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if (distanceSquared > InteractionRangeSquared)
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{
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return false;
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}
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return true;
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}
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}
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}
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