Files
tbd-station-14/Content.Shared/Chemistry/Solution.cs
Tyler Young de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00

284 lines
8.9 KiB
C#

using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Content.Shared.Chemistry
{
/// <summary>
/// A solution of reagents.
/// </summary>
public class Solution : IExposeData, IEnumerable<Solution.ReagentQuantity>
{
// Most objects on the station hold only 1 or 2 reagents
[ViewVariables]
private List<ReagentQuantity> _contents = new List<ReagentQuantity>(2);
public IReadOnlyList<ReagentQuantity> Contents => _contents;
/// <summary>
/// The calculated total volume of all reagents in the solution (ex. Total volume of liquid in beaker).
/// </summary>
[ViewVariables]
public ReagentUnit TotalVolume { get; private set; }
/// <summary>
/// Constructs an empty solution (ex. an empty beaker).
/// </summary>
public Solution() { }
/// <summary>
/// Constructs a solution containing 100% of a reagent (ex. A beaker of pure water).
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <param name="quantity">The quantity in milli-units.</param>
public Solution(string reagentId, ReagentUnit quantity)
{
AddReagent(reagentId, quantity);
}
/// <inheritdoc />
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref _contents, "reagents", new List<ReagentQuantity>());
if (serializer.Reading)
{
TotalVolume = ReagentUnit.New(0);
foreach (var reagent in _contents)
{
TotalVolume += reagent.Quantity;
}
}
}
/// <summary>
/// Adds a given quantity of a reagent directly into the solution.
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <param name="quantity">The quantity in milli-units.</param>
public void AddReagent(string reagentId, ReagentUnit quantity)
{
if (quantity <= 0)
return;
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
if (reagent.ReagentId != reagentId)
continue;
_contents[i] = new ReagentQuantity(reagentId, reagent.Quantity + quantity);
TotalVolume += quantity;
return;
}
_contents.Add(new ReagentQuantity(reagentId, quantity));
TotalVolume += quantity;
}
/// <summary>
/// Returns the amount of a single reagent inside the solution.
/// </summary>
/// <param name="reagentId">The prototype ID of the reagent to add.</param>
/// <returns>The quantity in milli-units.</returns>
public ReagentUnit GetReagentQuantity(string reagentId)
{
for (var i = 0; i < _contents.Count; i++)
{
if (_contents[i].ReagentId == reagentId)
return _contents[i].Quantity;
}
return ReagentUnit.New(0);
}
public void RemoveReagent(string reagentId, ReagentUnit quantity)
{
if(quantity <= 0)
return;
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
if(reagent.ReagentId != reagentId)
continue;
var curQuantity = reagent.Quantity;
var newQuantity = curQuantity - quantity;
if (newQuantity <= 0)
{
_contents.RemoveSwap(i);
TotalVolume -= curQuantity;
}
else
{
_contents[i] = new ReagentQuantity(reagentId, newQuantity);
TotalVolume -= quantity;
}
return;
}
}
/// <summary>
/// Remove the specified quantity from this solution.
/// </summary>
/// <param name="quantity">The quantity of this solution to remove</param>
public void RemoveSolution(ReagentUnit quantity)
{
if(quantity <= 0)
return;
var ratio = (TotalVolume - quantity).Double() / TotalVolume.Double();
if (ratio <= 0)
{
RemoveAllSolution();
return;
}
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
var oldQuantity = reagent.Quantity;
// quantity taken is always a little greedy, so fractional quantities get rounded up to the nearest
// whole unit. This should prevent little bits of chemical remaining because of float rounding errors.
var newQuantity = oldQuantity * ratio;
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
}
TotalVolume = TotalVolume * ratio;
}
public void RemoveAllSolution()
{
_contents.Clear();
TotalVolume = ReagentUnit.New(0);
}
public Solution SplitSolution(ReagentUnit quantity)
{
if (quantity <= 0)
return new Solution();
Solution newSolution;
if (quantity >= TotalVolume)
{
newSolution = Clone();
RemoveAllSolution();
return newSolution;
}
newSolution = new Solution();
var newTotalVolume = ReagentUnit.New(0);
var remainingVolume = TotalVolume;
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
var ratio = (remainingVolume - quantity).Double() / remainingVolume.Double();
remainingVolume -= reagent.Quantity;
var newQuantity = reagent.Quantity * ratio;
var splitQuantity = reagent.Quantity - newQuantity;
_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
newSolution._contents.Add(new ReagentQuantity(reagent.ReagentId, splitQuantity));
newTotalVolume += splitQuantity;
quantity -= splitQuantity;
}
newSolution.TotalVolume = newTotalVolume;
TotalVolume -= newTotalVolume;
return newSolution;
}
public void AddSolution(Solution otherSolution)
{
for (var i = 0; i < otherSolution._contents.Count; i++)
{
var otherReagent = otherSolution._contents[i];
var found = false;
for (var j = 0; j < _contents.Count; j++)
{
var reagent = _contents[j];
if (reagent.ReagentId == otherReagent.ReagentId)
{
found = true;
_contents[j] = new ReagentQuantity(reagent.ReagentId, reagent.Quantity + otherReagent.Quantity);
break;
}
}
if (!found)
{
_contents.Add(new ReagentQuantity(otherReagent.ReagentId, otherReagent.Quantity));
}
}
TotalVolume += otherSolution.TotalVolume;
}
public Solution Clone()
{
var volume = ReagentUnit.New(0);
var newSolution = new Solution();
for (var i = 0; i < _contents.Count; i++)
{
var reagent = _contents[i];
newSolution._contents.Add(reagent);
volume += reagent.Quantity;
}
newSolution.TotalVolume = volume;
return newSolution;
}
[Serializable, NetSerializable]
public readonly struct ReagentQuantity
{
public readonly string ReagentId;
public readonly ReagentUnit Quantity;
public ReagentQuantity(string reagentId, ReagentUnit quantity)
{
ReagentId = reagentId;
Quantity = quantity;
}
[ExcludeFromCodeCoverage]
public override string ToString()
{
return $"{ReagentId}:{Quantity}";
}
}
#region Enumeration
public IEnumerator<ReagentQuantity> GetEnumerator()
{
return _contents.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
}
}