Files
tbd-station-14/Content.Server/Observer/Ghost.cs
2020-04-18 00:38:19 +02:00

78 lines
2.7 KiB
C#

using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Shared.GameObjects;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timers;
namespace Content.Server.Observer
{
public class Ghost : IClientCommand
{
public string Command => "ghost";
public string Description => "Give up on life and become a ghost.";
public string Help => "ghost";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText((IPlayerSession) null, "Nah");
return;
}
var mind = player.ContentData().Mind;
var canReturn = player.AttachedEntity != null;
var name = player.AttachedEntity?.Name ?? player.Name;
if (player.AttachedEntity != null && player.AttachedEntity.HasComponent<GhostComponent>())
return;
if (mind.VisitingEntity != null)
{
mind.UnVisit();
mind.VisitingEntity.Delete();
}
var position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
if (canReturn && player.AttachedEntity.TryGetComponent(out SpeciesComponent species))
{
switch (species.CurrentDamageState)
{
case DeadState _:
canReturn = true;
break;
case CriticalState _:
canReturn = true;
if (!player.AttachedEntity.TryGetComponent(out DamageableComponent damageable)) break;
damageable.TakeDamage(DamageType.Total, 100); // TODO: Use airloss/oxyloss instead
break;
default:
canReturn = false;
break;
}
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var ghost = entityManager.SpawnEntity("MobObserver", position);
ghost.Name = mind.CharacterName;
var ghostComponent = ghost.GetComponent<GhostComponent>();
ghostComponent.CanReturnToBody = canReturn;
if(canReturn)
mind.Visit(ghost);
else
mind.TransferTo(ghost);
}
}
}