Files
tbd-station-14/Content.Server/Health/BodySystem/Mechanism/DroppedMechanismComponent.cs
GlassEclipse 610ab8bf50 BodySystem stuff 2: overused boogaloo (#1174)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 20:51:14 +02:00

187 lines
7.7 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.ViewVariables;
using System.Globalization;
using Robust.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Log;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.GameObjects;
using System.Diagnostics;
using Robust.Shared.Localization;
namespace Content.Server.BodySystem {
/// <summary>
/// Component representing a dropped, tangible <see cref="Mechanism"/> entity.
/// </summary>
[RegisterComponent]
public class DroppedMechanismComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
public sealed override string Name => "DroppedMechanism";
[ViewVariables]
public Mechanism ContainedMechanism { get; private set; }
private BoundUserInterface _userInterface;
private Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private IEntity _performerCache;
private BodyManagerComponent _bodyManagerComponentCache;
private int _idHash = 0;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(GenericSurgeryUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
public void InitializeDroppedMechanism(Mechanism data)
{
ContainedMechanism = data;
Owner.Name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(ContainedMechanism.Name);
if (Owner.TryGetComponent<SpriteComponent>(out SpriteComponent component))
{
component.LayerSetRSI(0, data.RSIPath);
component.LayerSetState(0, data.RSIState);
}
}
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
return;
CloseAllSurgeryUIs();
_optionsCache.Clear();
_performerCache = null;
_bodyManagerComponentCache = null;
if (eventArgs.Target.TryGetComponent<BodyManagerComponent>(out BodyManagerComponent bodyManager))
{
SendBodyPartListToUser(eventArgs, bodyManager);
}
else if (eventArgs.Target.TryGetComponent<DroppedBodyPartComponent>(out DroppedBodyPartComponent droppedBodyPart))
{
if (droppedBodyPart.ContainedBodyPart == null)
{
Logger.Debug("Installing a mechanism was attempted on an IEntity with a DroppedBodyPartComponent that doesn't have a BodyPart in it!");
throw new InvalidOperationException("A DroppedBodyPartComponent exists without a BodyPart in it!");
}
if (!droppedBodyPart.ContainedBodyPart.TryInstallDroppedMechanism(this))
{
_sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User, Loc.GetString("You can't fit it in!"));
}
}
}
public override void ExposeData(ObjectSerializer serializer)
{
//This is a temporary way to have spawnable hard-coded DroppedMechanismComponent prototypes
//In the future (when it becomes possible) DroppedMechanismComponent should be auto-generated from the Mechanism prototypes
string debugLoadMechanismData = "";
base.ExposeData(serializer);
serializer.DataField(ref debugLoadMechanismData, "debugLoadMechanismData", "");
if (serializer.Reading && debugLoadMechanismData != "")
{
_prototypeManager.TryIndex(debugLoadMechanismData, out MechanismPrototype data);
InitializeDroppedMechanism(new Mechanism(data));
}
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager)
{
var toSend = new Dictionary<string, int>(); //Create dictionary to send to client (text to be shown : data sent back if selected)
foreach (var (key, value) in bodyManager.PartDictionary)
{ //For each limb in the target, add it to our cache if it is a valid option.
if (value.CanInstallMechanism(ContainedMechanism))
{
_optionsCache.Add(_idHash, value);
toSend.Add(key + ": " + value.Name, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(eventArgs.User.GetComponent<BasicActorComponent>().playerSession);
UpdateSurgeryUIBodyPartRequest(eventArgs.User.GetComponent<BasicActorComponent>().playerSession, toSend);
_performerCache = eventArgs.User;
_bodyManagerComponentCache = bodyManager;
}
else //If surgery cannot be performed, show message saying so.
{
_sharedNotifyManager.PopupMessage(eventArgs.Target, eventArgs.User, Loc.GetString("You see no way to install the {0}.", Owner.Name));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
CloseSurgeryUI(_performerCache.GetComponent<BasicActorComponent>().playerSession);
//TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out object targetObject))
{
_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
}
BodyPart target = targetObject as BodyPart;
if (!target.TryInstallDroppedMechanism(this))
{
_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You can't fit it in!"));
}
else
{
_sharedNotifyManager.PopupMessage(_bodyManagerComponentCache.Owner, _performerCache, Loc.GetString("You jam the {1} inside {0:them}.", _performerCache, ContainedMechanism.Name));
}
}
public void OpenSurgeryUI(IPlayerSession session)
{
_userInterface.Open(session);
}
public void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
_userInterface.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
public void CloseSurgeryUI(IPlayerSession session)
{
_userInterface.Close(session);
}
public void CloseAllSurgeryUIs()
{
_userInterface.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionID);
break;
}
}
}
}