20 lines
722 B
C#
20 lines
722 B
C#
using Robust.Shared.Interfaces.GameObjects;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Content.Server.BodySystem
|
|
{
|
|
|
|
/// <summary>
|
|
/// Making a class inherit from this interface allows you to do many things with it in the <see cref="ISurgeryData"/> class. This includes passing
|
|
/// it as an argument to a <see cref="ISurgeryData.SurgeryAction"/> delegate, as to later typecast it back to the original class type. Every BodyPart also needs an
|
|
/// IBodyPartContainer to be its parent (i.e. the BodyManagerComponent holds many BodyParts, each of which have an upward reference to it).
|
|
/// </summary>
|
|
|
|
public interface IBodyPartContainer
|
|
{
|
|
|
|
}
|
|
}
|