Files
tbd-station-14/Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
DrSmugleaf d91a8c4925 Add delaystart and forcepreset commands (#1163)
* Add extendroundstart message to extend lobby start timer

* Rename StartExtend to DelayStart

* Fix delaystart amounts above 59 not working

* Change delaystart seconds type from int to uint

* Change delaystart wrong args amount message

* Add forcegamepreset command

* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods

* Fix index out of bounds exception when forcing suspicion to start

* Change game preset to match regardless of casing

* Add forcepreset unknown preset message

* Add and move in lobby checks

* Remove testing changes

* Change delaystart to pause/resume the timer when no seconds are specified

* Change pause message

* Remove testing code

* Change 0 seconds to not be a valid amount of seconds

* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint

* Add one entire dot

* Replace Math.Min + Math.Max with Math.Clamp

Co-authored-by: ComicIronic <comicironic@gmail.com>

Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-06-21 22:05:47 +02:00

63 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Server.Sandbox;
using NFluidsynth;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameTicking.GamePresets
{
public class PresetSuspicion : GamePreset
{
#pragma warning disable 649
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public int MinPlayers { get; set; } = 5;
public int MinTraitors { get; set; } = 2;
public int PlayersPerTraitor { get; set; } = 5;
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
if (!force && readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
return false;
}
var list = new List<IPlayerSession>(readyPlayers);
var numTraitors = Math.Clamp(readyPlayers.Count % PlayersPerTraitor,
MinTraitors, readyPlayers.Count);
for (var i = 0; i < numTraitors; i++)
{
var traitor = _random.PickAndTake(list);
var mind = traitor.Data.ContentData().Mind;
mind.AddRole(new SuspicionTraitorRole(mind));
}
foreach (var player in list)
{
var mind = player.Data.ContentData().Mind;
mind.AddRole(new SuspicionInnocentRole(mind));
}
_gameTicker.AddGameRule<RuleSuspicion>();
return true;
}
public override string ModeTitle => "Suspicion";
public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
}
}