* Add extendroundstart message to extend lobby start timer * Rename StartExtend to DelayStart * Fix delaystart amounts above 59 not working * Change delaystart seconds type from int to uint * Change delaystart wrong args amount message * Add forcegamepreset command * Rename forcegamepreset to forcepreset and merged start and forcestart preset methods * Fix index out of bounds exception when forcing suspicion to start * Change game preset to match regardless of casing * Add forcepreset unknown preset message * Add and move in lobby checks * Remove testing changes * Change delaystart to pause/resume the timer when no seconds are specified * Change pause message * Remove testing code * Change 0 seconds to not be a valid amount of seconds * Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint * Add one entire dot * Replace Math.Min + Math.Max with Math.Clamp Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: ComicIronic <comicironic@gmail.com>
16 lines
490 B
C#
16 lines
490 B
C#
using System.Collections.Generic;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.GameTicking
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{
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/// <summary>
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/// A round-start setup preset, such as which antagonists to spawn.
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/// </summary>
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public abstract class GamePreset
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{
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public abstract bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false);
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public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
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}
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}
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