25 lines
664 B
C#
25 lines
664 B
C#
using Content.Server.GameObjects.Components.Power.Chargers;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal class BaseChargerSystem : EntitySystem
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{
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(BaseCharger));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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entity.GetComponent<BaseCharger>().OnUpdate(frameTime);
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}
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}
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}
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}
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