Files
tbd-station-14/Content.Server/Administration/WarpCommand.cs

119 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Markers;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Administration
{
public class WarpCommand : IClientCommand
{
public string Command => "warp";
public string Description => "Teleports you to predefined areas on the map.";
public string Help =>
"warp <location>\nLocations you can teleport to are predefined by the map. " +
"You can specify '?' as location to get a list of valid locations.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText((IPlayerSession) null, "Only players can use this command");
return;
}
if (args.Length != 1)
{
shell.SendText(player, "Expected a single argument.");
return;
}
var comp = IoCManager.Resolve<IComponentManager>();
var location = args[0];
if (location == "?")
{
var locations = string.Join(", ",
comp.GetAllComponents<WarpPointComponent>()
.Select(p => p.Location)
.Where(p => p != null)
.OrderBy(p => p)
.Distinct());
shell.SendText(player, locations);
}
else
{
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
{
shell.SendText(player, "You are not in-game!");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
var currentMap = player.AttachedEntity.Transform.MapID;
var currentGrid = player.AttachedEntity.Transform.GridID;
var found = comp.GetAllComponents<WarpPointComponent>()
.Where(p => p.Location == location)
.Select(p => p.Owner.Transform.GridPosition)
.OrderBy(p => p, Comparer<GridCoordinates>.Create((a, b) =>
{
// Sort so that warp points on the same grid/map are first.
// So if you have two maps loaded with the same warp points,
// it will prefer the warp points on the map you're currently on.
if (a.GridID == b.GridID)
{
return 0;
}
if (a.GridID == currentGrid)
{
return -1;
}
if (b.GridID == currentGrid)
{
return 1;
}
var mapA = mapManager.GetGrid(a.GridID).ParentMapId;
var mapB = mapManager.GetGrid(b.GridID).ParentMapId;
if (mapA == mapB)
{
return 0;
}
if (mapA == currentMap)
{
return -1;
}
if (mapB == currentMap)
{
return 1;
}
return 0;
}))
.FirstOrDefault();
if (found.GridID != GridId.Invalid)
{
player.AttachedEntity.Transform.GridPosition = found;
}
else
{
shell.SendText(player, "That location does not exist!");
}
}
}
}
}