Files
tbd-station-14/Content.Server/AI/WorldState/States/Nutrition/ThirstyState.cs
2020-06-24 02:21:20 +02:00

42 lines
1.3 KiB
C#

using System;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public class ThirstyState : StateData<bool>
{
public override string Name => "Thirsty";
public override bool GetValue()
{
if (!Owner.TryGetComponent(out ThirstComponent thirstComponent))
{
return false;
}
switch (thirstComponent.CurrentThirstThreshold)
{
case ThirstThreshold.OverHydrated:
return false;
case ThirstThreshold.Okay:
return false;
case ThirstThreshold.Thirsty:
return true;
case ThirstThreshold.Parched:
return true;
case ThirstThreshold.Dead:
return true;
default:
throw new ArgumentOutOfRangeException(
nameof(thirstComponent.CurrentThirstThreshold),
thirstComponent.CurrentThirstThreshold,
null);
}
}
}
}